A gaunt, pale skinned human looking adolencent, perhaps 12 years old.


Revenant, Monk
Monastic Tradition Option: Iron Soul
Choose your Race in Life: Human
Geography – Wetlands (+2 to Athletics)

STR 10, CON 17, DEX 21, INT 10, WIS 11, CHA 8

STR 10, CON 14, DEX 18, INT 10, WIS 11, CHA 8

AC: 26 Fort: 18 Ref: 20 Will: 15
HP: 54 Surges: 10 Surge Value: 16

Acrobatics +13, Athletics +12, Endurance +13, Stealth +13

Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Heal +3, History +3, Insight +3, Intimidate +4, Nature +3, Perception +3, Religion +3, Streetwise +2, Thievery +8

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Revenant Utility: Dark Reaping
Monk Feature: Iron Soul Flurry of Blows
: Crane’s Wings [Movement Technique]
: Five Storms [Movement Technique]
: Stinging Nettles [Movement Technique]
: Undeniable Incitement [Movement Technique]
Monk Attack 1: Crane’s Wings
Monk Attack 1: Five Storms
Monk Attack 1: Stinging Nettles
Monk Attack 1: Spinning Leopard Maneuver
Endurance Utility 2: Inspiring Fortitude
Monk Attack 3: Undeniable Incitement
Monk Attack 5: Supreme Avalanche Combination
Monk Utility 6: Centered Defense

Level 1: Iron Parry
Level 2: Unarmored Agility
Level 4: Swift Recovery
Level 6: Ki Focus Expertise

Monk Unarmed Strike
Magic Sling +2
Magic Quarterstaff +2 x1
Ki Focus +2 x1 (House ruled property: +2 to Athletics Checks)
Laughing Death Cloth Armor (Basic Clothing) +2 x1
Amulet of Mental Resolve +1 x1


Bane, 6th level Revenant Monk

Sometimes death is the beginning of the Journey, not the end…

The slender young man turned at looked at the Shadar-Kai witch, The Lady Gwawr, who spoke in a soft yet firm voice “There are those who deserve punishment yet escape it. There are some who abuse their position and power, yet are not brought to justice. Your respite from the Claimer’s Judgment must have meaning and purpose.”

Continuing to speak in strong, soft tones “Dive into the pool young one. Swim as far as you can, down deep. Do not stop. Keep swimming Bane. Keep swimming.”

Bane turned and looked at the black pool of water before him. It was perfectly still, reflecting the world around him like a dark mirror. Taking a deep breath he dove into the jet black depths and swam like never before. Could he breath underwater? It mattered little. He dove deeper and deeper. As he dove down, a pale light began to show in the water. The light grew as Bane swam, until, inexplicably he broke the surface of the water.

Taking an involuntary breath, Bane shivered from the cold and disorientating swim. He was standing in a pool, at the end of a poorly lit tunnel. From somewhere, he could hear muted voices shouting in a clash of battle. As he gathered his senses, he moved towards a staircase that led up, out of the water and into the tunnel ahead.

As Bane started up the stairs, a strange feeling crept into his being. “I know this place…” his whispered to himself. “Yet… I’ve never been here before.”

As he climbed out from the black cold waters, Bane walked silently down the hallway, to a corridor strewn with gnoll corpses and ash. Flickering torches guttered in sconces along the walls. Ahead he could see a sarcophagus, its lid flung open.

Bane absorbed his surroundings, trying to piece together a strange and dire puzzle “This place…” he murmurmed “This is where I came to be. This… this… tomb is my birth place. It is where my death lead to my birth…”


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